Cometdive

Cometdive

How to Play

Screenshots

App Info

App NameCometdive
Version1.0.0
DeveloperWillee Project
PlatformAndroid

Cometdive is a vertical arcade space shooter you play with one hand. Drag left or right anywhere on the screen to move your ship; it fires on its own. Enemies fly in as formations and dive at you. Catch the divers to fill the comet gauge, then your ship becomes a comet and pierces straight through the formation (the Comet Dive).

1. Rules

Reading the play screen

2. Controls

3. Comet Dive

4. Cards

CardEffect
Multi-shotFire two parallel shots → three
Spread shotAdd an angled pair of shots → two angled pairs
Rapid fireLess time between shots (up to 3 times)
Piercing shotShots go through one enemy → two
Homing missilesFire missiles that chase the nearest enemy → more often
Wing droneA drone fires beside you → two drones
ShieldOne shield: take a hit without losing a ship → one more (refills all when chosen)
Comet chargeThe comet gauge fills faster → much faster
Dive warningEnemies flash orange before they dive
Extra shipOne more ship in reserve
Side guns (from Zone 2)Your wingtips fire angled shots → more often
Heavy rounds (Zone 3)Every 4th volley, straight shots deal double damage → every 3rd
Combo keeper (Zone 4)Combos last longer, raising your score → much longer
Dive hunter (Zone 5)Double damage to diving enemies → diving kills also fill the comet gauge faster
Chain arc (Zone 6)Kills arc to one nearby enemy → two
Comet nova (Zone 7)Your Comet Dive bursts a shockwave near the top → a second shockwave where you land clears nearby shots
Pulse laser (Zone 8)Fires a piercing laser upward at intervals → more often
Comet wake (Zone 9)Your Comet Dive leaves embers that burn enemies → the embers last longer

5. Enemies, obstacles and bosses

You can look at all of these again in the Codex (chapter 8). When a sector brings a new enemy or boss you have not met, an introduction card appears at the start.

Enemies and tiers

There are 16 enemy families. As the zones go up, higher tiers of the same family appear. A higher tier is tougher, and tier 4 has one more attack. Tiers are told apart by body color and white stripes.

NameWhat it does
QuarkThe backbone of the formation. Fires now and then, and once while diving.
StarrayCurls and dives fast, firing twice on the way down.
OortHard to crack. Sprays a fan of needles as it dives.
ClusterSturdy. Releases two Neutrinos when first hit.
GammaTakes precise aim at you with needles from the formation.
NeutrinoReleased by Clusters and bosses. Swoops straight down.
Solar SailZigzags down and drops a shot at every turn.
Plasma LancePauses mid-dive, then spears straight down its lane.
Meteor GunHeats its barrels, then fires big, slow shells.
LagrangeSways as it sinks and drops two shots side by side.
SwingbyFires hook shots that turn down and narrow your path.
EclipseSwoops halfway down, fires, and returns to its place.
StardustCrosses the field and leaves mines behind.
QuadrantSpins down and scatters four shots in an X.
Sun LensDraws a warning line, then drops a beam along it.
AuroraWraps the enemy below it in a barrier. Take it out first.

Elites

Elites are stronger enemies that carry a marker.

NameWhat it does
RingshieldWears a ring that blocks two shots. A Comet Dive breaks through.
BountyBig score and comet gauge if you catch it. It flees after one dive.
ProwplateShrugs off your shots in formation. Hit it while it dives.
OverdriveDives faster and more often.
SplitterBursts into two Neutrinos when destroyed.
MinetailLeaves a mine where it was destroyed.

Obstacles

NameWhat it does
DriftrockA slow-falling rock. Break it and it splits into two pebbles.
Volatile crystalShoot it to burst and wreck the enemies around it.
WreckUnbreakable debris that blocks shots from both sides.
Meteor showerAfter a warning, small meteors pour down in one line.
Gravity wellA vortex that bends your shots toward its center.
Arc pylonsTheir current blocks your shots. Destroy one to cut it.

Enemy shots

Enemy shots are told apart by shape and glow, not by color alone.

NameWhat it does
OrbRound and slow. The most common enemy shot.
NeedleThin and fast. Often comes in a fan.
ShellBig and slow. It narrows your room to dodge.
HookTurns once at a set moment.
MineStops, blinks, and bursts into a ring. Two shots put it out.
BeamA pillar of light that strikes along the warning line. Your Comet Dive can't break it.

Warnings before dangerous attacks

Dangerous attacks show a warning from the moment they begin. A beam draws a warning line first, a mine blinks before it bursts, a meteor shower pours down after a warning, and a bullet curtain shows its gap as an open lane. A WARNING strip appears when a boss arrives. The Dive warning card makes enemies flash orange before they dive.

Bosses

Every sector ends with a boss. At the last sector of a zone you meet a new boss or a boss in its second form (the name followed by II), and the second form attacks differently.

BossWhat it doesSecond form (II)
TitanAims from its twin turrets and bursts rings and spirals from its hull.Its turret covers blow off to bare three barrels. It shifts and drops bullet curtains with a gap.
NebulaAims fans of needles from its wing cannons and bursts rings and spirals.Spreads its fins and lunges, then its wing cannons sweep fans of shots across each other.
PrismIts two crystal shards fire needle rings while its body spins spirals.Its blades split and its shards circle it, then it raises fences of beams.
Star FurnaceAims shells from its exhaust guns and drops bullet curtains with a gap.Its grate bursts open and spills fire. It lunges, drops bullet curtains, and scatters mines.
OrreryFour orbiting spheres fire outward, and fans of hook shots turn toward you.Its rings tilt and its spheres speed up. It sows mines and fires turning shots.
Ion SpireRaises fences of beams and sweeps the field from its two capacitors.Lightning wraps its coil. It raises staggered beam fences and bullet curtains, and calls Swingbys.

6. Modes

Home

The top has the title and the home-screen visuals, and the gear-shaped Settings button is at the top right. Below are two large buttons and three small ones.

ButtonWhat it does
Start sector NStarts the furthest sector you have unlocked, with its boss and your best score for it shown.
DailyStarts today's Daily. It shows today's boss, and if you have finished a run today, today's best and your streak.
SectorsPick any unlocked sector (below). It shows your current zone number.
HangarSpend cores to upgrade your ship (chapter 7). It shows your core balance, and a dot appears when you can afford an upgrade.
RecordsOpens your records and the Codex (chapter 8). It shows your highest sector.

Classic

Sectors

Result screen

When a sector ends, the result counts up. You see Score, Best score (New best if you beat it), Hits, Comet Dive kills, Time, and three medal slots (Clear, No-hit clear, Comet ×N). On a clear, Sector N unlocked appears, and the cores you earned are shown (First clear +N, Zone finale first clear +N). If you can afford an upgrade, N upgrades ready and a Hangar button appear. The buttons are Next sector (after a clear), Restart and Home.

Daily

7. Hangar

The Hangar is where you spend the cores you earn in play to upgrade your ship. Open it from Hangar on Home or from the Hangar button on the result screen. There is no banner on this screen.

Earning cores

Upgrades

BranchStepsWhat goes up
Main gun10Fire rate, shot size, shot damage
Comet10Starting gauge, dive width, dive damage to bosses
Engine5Move speed
Hull5Starting shield, refill one empty shield before the boss, a breaking shield clears nearby enemy shots (and clears a wider area)
Tactics5Choose a card before wave 1, rerolls per sector (1 to 3), choose from four cards

Ship forms

As your total steps grow, your ship changes form through ten of them: MK I (Spark), MK II (Flare), MK III (Blaze), MK IV (Inferno), MK V (Supernova), MK VI (Pulsar), MK VII (Magnetar), MK VIII (Quasar), MK IX (Hypernova) and MK X (Big Bang). It changes at 3, 7, 12, 19, 23, 26, 29, 32 and 35 total steps. A form changes how the ship looks; its strength comes from the upgrades you have bought. When it changes, a short effect plays and From your next launch: MK N appears.

8. Records and Codex

Open them from Records on Home.

9. Settings

Open Settings (the gear) at the top right of Home. During play you can also open it from the pause window. There are two groups: Game and General.

Game

ItemWhat it does
Sound effectsTurns sound effects on and off
VibrationTurns vibration on and off (when you are hit, when a boss falls, on a Comet Dive, and when your ship changes form)
Reduce effectsTones down effects like shaking and flashing
Game musicTurns the music during play on and off
Menu musicTurns the music on Home and in menus on and off
Music volumeSets the volume of game and menu music in 10% steps. You can change it when at least one of the two is on
Sound effect volumeSets the volume of sound effects in 10% steps. You can change it when sound effects are on
Screen shakeThe screen shakes when you are hit and on big explosions. You can turn it off

General

ItemWhat it does
LanguageFollow your Device language (the default), or pick from the list (English, 日本語, 한국어, 简体中文, 繁體中文)
Replay the tutorialPlays the tutorial again. It is not recorded
Privacy optionsReview or change your ad consent. Shown only in regions where consent is required (such as Europe)
AboutVersion, this guide (How to play), Privacy policy and Open-source licenses. In the licenses list you can see the tools used to make the art and music

The screen colors are one dark theme.

10. Ads and where your records are kept

11. Contact